Practical activities with business and industry using games, multi-media, demonstrations and humour.
Businesses offer trained volunteers to work in school and on site visits that achieve Gastby Benchmark objectives
Many of the programmes are part funded by businesses.
Making, operating and re-designing pnuematic robotic arms. Students work in teams with engineers from business, industry and universities to construct working lifting machines. The day is supported by industry partners who supply demonstrations of modern lifting technology, robotics, bio-mechanics and machinery we rely on to lift and access places beyond human capabilities. Student teams will compete with their practical engineering solutions and present their visions for the high-tech future of this fast changing industry sector.
Shipping 2050 Exciting and practical way of engaging students with engineering and maritime heritage and its future. Students will respond to the fact that 92% of everything we handle has traveled by ship and explore our dependence on a global economy and how this must change. Students will work with engineers and maritime architects to design concept ships fit for the future and to consider the economic and social changes needed if we rely on these new methods of trade. In Bristol these workshops can be held on-board a ship in Bristol's historic harbour.
A coaching programme for 15 year olds, helping them vision their future and plan for the post 16 phase of their life. After introductory sessions students will pair up with a business volunteer for an initial six sessions.The programme can be combined with 'World of Work' assemblies for the year group and opportunities for students, working in teams to recreate the people they meet as 'Tik-Tok style' films that share the learning within school or through our tailored platforms for a wider adolescent audience.
Vision My Future Goal-setting, visioning and self-belief. A unique coaching programme using a sci-fi adventure movie and business mentors. Designed for students aged 13 /14 who are facing greater freedoms and being asked to make decisions in and out of school about their future. Students will realise how much control they have over their future and why action steps taken now are critical in helping achieve success and happiness. This programme can be tailored in various ways with a range of resources that can be led by teachers to fit English or Drama curriculum or combined with support from business volunteers to acheive Gatsby Benchmark objectives.
For students aged 13/14. Teams of six students are led by a trained business volunteer to explore how action steps taken now impact later in life. A fun event that helps students see the importance of a balance in elements of life. They will play a board game and collaborate on decisions that creates a character and builds that characters life from age 13 to 25. The day ends with presentations by life-size puppets made by the students to represent the 25 year old character they created in the game. These characters will share life experiences to explain how they achieved or failed to achieve success and happiness. Students go on to plan action steps for their own lives that could help them achieve a foundation for future success and happiness.